![]() ![]() ![]() They make terrible druids, subpar warlords, and frankly suck in every way possible when it comes to dreadnoughts. They make poor theocrats unless devoted to darkness, where the life draining spells come into play. ![]() They make good sorcerers and necromancers as well. They makes excellent rogues, and their assassins are above par. They are good at dominanting other races and operating in the shadows. They are masters of magic but are unable to heal through magic except when using lifedraining spells. They have spells that are more devoted to causing pain than causing damage, and do not use heavy armor at all, and few if any of them use shields. They are not that good at defence and rely more on offense, and disabling spells and lifedrain. Ok so the dark elf archetype is an evil race that is very nimble and at the same time very cruel. The unit gains tireless, pass wall, explosive death, and merciless strike (+5 on attacks of opportunity). Touch of Agony: the unit may not make counter attacks to defend itself and units attacking it get 2-3 hp per hit.ĭark Pact: A friendly unit is sent into a killing frenzy, at the end of 3 turns it will die, but until those 3 turns are up the unit may not be killed. It also inflicts them with despair causing them to have a 25% to miss on ranged attacks and a -300 morale. Parry: first strike against it has +5 defĭoes extra damage to units with low moraleĬrippling Strike a one hit melee strike that steals move points from the enemyīolt of Pain: Drains 10-12 health at medium range from the enemy. Thrown from the walls: this unit can walk over walls going down with no penalties (but can't go up)Įternal Slavery: This unit has resurgenceĭeath Rush: this unit can inflict heavy damage to a single enemy target in melee range at the cost of its own life. ![]()
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